![]() ![]() While active click on your harbor and all resources will be set to a minimum (Default: 50, can be changed). Press hotkey to change the attractiveness of the current island. While active your people needs including their luxury needs are in perfect state which also makes them happy. While active open your diplomacy screen and click on a person. Tab out to the editor and change this resource to any other resource you want, now go back ingame and transfer this new resource to a harbor. Selected Ship - Inventory Editor (+180 items):įirst click on a ship and make sure it has any resource in the first slot. Multiply: Unlimited Resources On Transfer ![]() Von Malching fought hard at the council to ensure children might also enjoy supervisory roles in factories.Īngela has an astonishing intellect, but it's her capacity to improvise that makes her really sparkle.NumPad7: Perfect People Needs / Happiness Source: crafting at Old Nate's workshop in Cape Trelawney This item can provide electricity only to buildings that can normally be affected by power plantsĬompensates for its faithfulness in performing simple human tasks by being wilfully blind. Shirkers begone! The shrill cry of a new day has sounded!Ī highly-efficient and safe source of electrical power! Reduces the risk of fire, and looks divine. We can be bunch of sleepyheads sometimes."įeras' voice puts people in a comforting trance, letting them lead happier, more focused and productive lives.īetter factory materials cost more money, but it's bound to be worth it in the end, argues Lord Fizgig.Īn airy space, not at all empty, but brimming with ideas for economisation! Self-sufficiency over-abundance! Those are the topics for discussion at this venue's very functional table. "Just in case you have to wake us up, boss. "The continued survival of our forests depends least of all on the trees."Ī man with an infectious, impetuous and impassioned urge for action.Ī worker's gift. Occasionally produces extra Beef every 4th cycle Smothered in snake skin, he infiltrated their nest and stole all their rattles. Reduces the number of trees needed to reach optimal productivity by 30% This'll certainly make sure they won't get away.Ī particularly clean and efficient dispatcher of mink.Ī springy, yet safe clipper of clippables from the near-future! Occasionally produces extra Wool every 5th cycle "Take only what you need, and make sure to waste nothing." Reduces the number of trees needed to reach optimal productivity by 20% Might catch the odd furry critter with this. Reduces the number of trees needed to reach optimal productivity by 10% If less number of tiles is free, the productivity drops according to the amount of occupied space. ![]() Hunting cabins do not need their whole influence radius to be free of other buildings and roads, only 227 tiles (out of 352 in the whole radius) have to be free to achieve 100% productivity. Electricity has no effect on hunting cabins. Productivity can be changed by adjusting working conditions (not in The Arctic) and using items. In The Arctic it takes 15 seconds to produce 1 ton of furs so the production rate is 4 tons of furs per minute.In the Old World it takes 60 seconds to produce 1 ton of furs so the production rate is 1 ton of furs per minute.The Old World and The Arctic versions of this building are different: 4.4 Arctic lodge items for all production buildings.4.2 Trade union items for all production buildings. ![]()
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